Independently commissioned by the International Esports
Federation (IESF); Esports Insider and ESG Gaming were humbled to be selected
to write a cross-sectional, qualitative industry report of the literature that
covers the topics of esports, older players, mental health, and social
isolation.
The topic of mental health in esports is an increasingly
crucial aspect of both the professional community and of those who enjoy
esports games casually. In a digital age where we connect increasingly online,
those who are less digitally literate struggle more and more with an inevitable
challenge of loneliness that is not part of the regular dialogue on mental
health.
Thanks to IESF and Busan Metropolitan City, we can cast a
light on a topic that is core to the work of ESG Gaming and that we hope can
become an increasingly more discussed part of the mental health dialogue in
esports. With many countries facing ageing populations, contrasted with the
early retirement age of esports players, there is a disparity between how
esports is praised for combating loneliness in young people but not being
utilised to support those who are ages 50 or above.
Our research paper is written around two general objectives:
Objective One:To provide a foundational review
paper that can act as an industry anchor point for industry research and action
towards supporting mental health in esports across all age demographics.
Objective Two:To explore the under-researched
area of older esports players and provide clear guidance to ensure that this
research project is the foundation for future investigations and community
action globally.
We hope with the production and publication of this
research, we can engage stakeholders to consider the following three areas of
discussion:
We are keen to engage stakeholders to map out the next
steps, so we can bring this research to alive and make it a living and
breathing document. The first such engagement took place at ESI Next Gen
Oxford, where a roundtable was convened to hear of the report findings. We are
also presenting this research at leading Tech, Esports and Health Conferences
including London Tech Week, ESI London and the National Dementia Care
Conference.