ESG Gaming is kickstarting 2024 by showcasing its initial metaverse at four global tech shows. THE DOME by ESG Gaming is powered by VIVERSE by Business, the multi-award winning platform that recently added to its awards cabinet by scoping the ICT Champion Awards for VR Platform of the Year and the European Metaverse Awards for Top Metaverse Platform - Consumer.
Following an extensive feasibility study, two research papers, an extensive literature review, consumer insight and a comprehensive Theory of Change; THE DOME by ESG Gaming is a virtual world where consumers will experience an immersive and nostalgic dome which will host three specific rooms (i) a Health & fitness room where we will host fitness classes and have interactive educational material on diet, physical and mental health, and fitness; (ii) a Mindfulness Space where meditation, mindfulness and relaxation classes will take place and an opportunity to visit some amazing countries both virtually and finally (iii) our Auditorium where we will host a variety of special interest events including stand-up comedy, motivational speakers and lifestyle classes. Content for THE DOME by ESG Gaming will be consistently evolved based on consumer feedback, stakeholder insight, our own learning and external evaluation
The social purpose of THE DOME by ESG Gaming is to understand how Virtual Reality might reduce loneliness and social isolation; reduce the risk factors for dementia, and provide an alternative, drug-free prescription for depression among those aged 50 years and over. ESG Gaming is also leading a number of pilots and have commissioned an external evaluation to understand if esports can have similar social benefits for those aged 50 years and over.
At the four Global Trade Shows, ESG Gaming are looking forward to speaking with Heathcare Professionals, Care Providers, Clinical Commissioning Groups, Educators, Researchers and consumer groups to gain further insight to ensure our plans for genuinely consumer-led.