ESG Gaming will collaborate with academic organisations and specialist research partners to extend the current literature on gaming, gambling, esports, and the metaverse and their impact on humanity.
Depression is characterised by a “loss of pleasure or interest in activities for long periods”, leading to problems such as a depressed mood, decreased appetite, fatigue and a feeling of worthlessness. People of all ages suffer from depression all over the world. However, its causes may differ between people of different ages because they are experiencing different things in life.
READ MOREDespite common misconception, dementia is not a disease, but rather a group of symptoms. These begin as symptoms of mild cognitive impairment, which is a general term for a group of problems that make carrying out daily tasks difficult and are a common occurrence in a variety of illnesses.
READ MOREThe American Psychological Association defines loneliness as an “affective and cognitive discomfort or uneasiness from being or perceiving oneself to be alone or otherwise solitary.” Moreover, while not officially classified as a medical condition, the effects of loneliness then lead to more serious neurological disorders. A disorder that is exacerbated is MDD or major depressive disorder.
READ MOREThe topic of mental health in esports is an increasingly crucial aspect of both the professional community and of those who enjoy esports games casually. In a digital age where we connect increasingly online, those that are less digitally literate struggle more and more with an inevitable challenge of loneliness that is not part of the regular dialogue on mental health.
READ MORE In recent years, there has been a rapidity of gaming and gambling combinations most commonly noticed in Twitch, YouTube and Kick streaming platforms. Influencers, with their considerable and
active follower base, play a crucial role in transforming the landscape of gambling-related content in the gaming community.
This literature review introduces the unregulated and unlicensed ecosystem of gambling on the Dark Web. It is the first of two reports that will be published over the next few months. Conducted over a two-week period, this desktop literature review aims to (i) shed light on the challenges of researching the Dark Web and (ii) provide an overview of gambling within the Dark Web, based on existing literature.
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